김영준 교수는 엘텍공과대학 소프트웨어학부 컴퓨터공학과의 교수로 재직중이며, 컴퓨터그래픽스/가상현실 연구센터장과 시뮬레이션 기반 융복합 콘텐츠 연구센터장을 겸하고 있다. 김교수는 2000년에 미국 Purdue 대학의 컴퓨터학과에서 이학박사학위를 취득 하였으며, 본교에 부임하기전에 미국의 노스캐롤라이나대학 채플힐의 GAMMA 연구그룹에서 박사후연구원으로 근무하였다. 김교수의 연구분야는 실시간 컴퓨터그래픽스, 로보틱스 AI, 컴퓨터게임, 햅틱스, 기하모델링등을 포함하고 있으며, 이 분야의 우수 학술대회 및 학회지에 100여건 이상의 논문을 발표하였다. 특히, ACM Solid Modeling Conference (2003)와 International CAD Conference (2008)에는 최우수 논문상을 수상하였으며, Geometric Modeling and Processing Conference (2006)년에는 최우수 포스터상을 수상하였다. 그리고 2008년에는 이화여대 우수연구교수, 2016년에는 이화여대 펠로우, 2023년에는 엘텍공과대학 우수강의교수로 선정이 되었으며, 한국연구재단(2008)과 지식경제부(2011)로부터 우수연구사례로 선정된 바 있다. 김교수는 현재 Asia Graphics의 회장이며, Eurographics의 한국측 대표 역할을 맡고 있고, Journal of Computer Animation and Virtual Worlds, International Journal of Computational Geometry and Applications의 편집위원으로도 활동하고 있다. 2022년부터는 한국연구재단 기초연구본부의 전문위원으로도 활동중이다.
[학술지논문] SSK: Robotic Pen-Art System for Large, Nonplanar CanvasIEEE TRANSACTIONS ON ROBOTICS, 2023, v.39no.4, 3106-3119
SCIE
[학술지논문] Solving Footstep Planning as a Feasibility Problem Using L1-Norm MinimizationIEEE Robotics and Automation Letters, 2021, v.6no.3, 5961-5968
SCIE
[학술지논문] Synthesizing the Roughness of Textured Surfaces for an Encountered-Type Haptic Display Using Spatiotemporal EncodingIEEE TRANSACTIONS ON HAPTICS, 2021, v.14no.1, 32-43
SCIE
[학술지논문] Dynamic Deep Octree for High-resolution Volumetric Painting in Virtual RealityCOMPUTER GRAPHICS FORUM, 2018, v.37no.7, 179-190
SCIE
[저역서] Humanoid Robotics: A ReferenceSpringer, 2018, 2699
Virtual Reenactment of the Itaewon Crowd Crush Using Kinodynamic SimulationCOMPUTER ANIMATION AND VIRTUAL WORLDS, 2025, v.36 no.6, e70081
Synthesizing the Roughness of Textured Surfaces for an Encountered-Type Haptic Display Using Spatiotemporal EncodingIEEE TRANSACTIONS ON HAPTICS, 2021, v.14 no.1, 32-43
Energy-efficient global illumination algorithms for mobile devices using dynamic voltage and frequency scalingCOMPUTERS & GRAPHICS-UK, 2018, v.70 SI, 198-205
Hybrid penetration depth computation using local projection and machine learningIEEE International Conference on Intelligent Robots and Systems, 2015, v.2015-December
PhongPD: Gradient-continuous penetration metric for polygonal models using Phong projectionProceedings - IEEE International Conference on Robotics and Automation, 2015, 2015 June, 57-62
Exact and adaptive signed distance fieldscomputation for rigid and deformablemodels on GPUSIEEE Transactions on Visualization and Computer Graphics, 2014, v.20 no.5, 714-725
Hierarchical and controlled advancement for continuous collision detectionof rigid and articulated modelsIEEE Transactions on Visualization and Computer Graphics, 2014, v.20 no.5, 755-766
Interactive Generalized Penetration Depth Computation for Rigid and Articulated Models Using Object NormACM Transactions on Graphics, 2014, v.33 no.1, 1-15
Scalable collision detection using p-partition fronts on many-core processorsIEEE Transactions on Visualization and Computer Graphics, 2014, v.20 no.3, 447-456
Design and implementation of real-time physics simulation engine for e-EntertainmentInternational Journal of Modeling, Simulation, and Scientific Computing, 2013, v.4 supple.1
Accurate evaluation of a distance function for optimization-based motion planningIEEE International Conference on Intelligent Robots and Systems, 2012 , 1513-1518
Real-time footstep planning for humanoid robots among 3D obstacles using a hybrid bounding boxProceedings - IEEE International Conference on Robotics and Automation, 2012 , 977-982
Simple culling methods for continuous collision detection of deforming trianglesIEEE Transactions on Visualization and Computer Graphics, 2012, v.18 no.7, 1146-1155
User-guided volumetric approximation using swept sphere volumes for physically based animationCOMPUTER ANIMATION AND VIRTUAL WORLDS, 2012, v.23 no.3-4, 385-394
[학술지논문] Fast and Accurate Task Planning using Neuro-Symbolic Language Models and Multi-level Goal Decomposition IEEE International Conference on Robotics and Automation (ICRA), 2025, v.0no.0, 1-6
SCIE
[학술지논문] Scanning Bot: Efficient Scan Planning using Panoramic CamerasIEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2025, v.0no.0, 1-8
SCIE
[학술지논문] Virtual Reenactment of the Itaewon Crowd Crush Using Kinodynamic SimulationCOMPUTER ANIMATION AND VIRTUAL WORLDS, 2025, v.36no.6, 1-16
SCIE
[학술지논문] 거대 언어 모델을 이용한 뉴로-심볼릭 작업 재계획법로봇학회 논문지, 2025, v.20no.1, 52-60
KCI
[학술지논문] Neuro-Explorer: Efficient and Scalable Exploration Planning via Learned Frontier RegionsIEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2024, v.0no.0, 0-0
SCIE
[학술지논문] Synthesizing Human Faces Using Latent Space Factorization and Local WeightsLecture Notes in Computer Science, 2021, v.13002no.0, 398-405
[학술지논문] GPU 가속을 이용한 점집합 렌더링을 위한 전역 조명기법한국컴퓨터그래픽스학회논문지, 2020, v.26no.1, 7-15
KCI
[학술지논문] KeySLAM: Robust RGB-D Camera Tracking Using Adaptive VO and Optimal Key-Frame SelectionIEEE Robotics and Automation Letters, 2020, v.5no.4, 6940-6947
SCIE
[학술지논문] Real-time Muscle-based Facial Animation using Shell Elements and Force DecompositionACM Symposium on Interactive 3D Graphics and Games, 2020, v.0no.0, 0-0
SCI
[학술지논문] 포스 피드백을 이용한 가상현실에서의 3차원 표면 페인팅한국컴퓨터그래픽스학회논문지, 2020, v.26no.2, 1-9
KCI
[학술지논문] Encountered-type haptic display for large VR environment using per-plane reachability mapsCOMPUTER ANIMATION AND VIRTUAL WORLDS, 2018, v.29no.3-4, 1-10
SCI
[학술지논문] Energy-efficient global illumination algorithms for mobile devices using dynamic voltage and frequency scalingCOMPUTERS & GRAPHICS-UK, 2018, v.70no.Special SI, 198-205
SCIE
[학술지논문] Physics-based assistive grasping for robust object manipulation in virtual realityCOMPUTER ANIMATION AND VIRTUAL WORLDS, 2018, v.29no.3-4, 1-10
SCI
[학술지논문] Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based ControlIEEE COMPUTER GRAPHICS AND APPLICATIONS, 2017, v.37no.6, 28-39
SCI
[학술지논문] Continuous penetration depth computation for rigid models using dynamic Minkowski sumsCOMPUTER-AIDED DESIGN, 2016, v.78no.Special SI, 14-25
SCI
[학술지논문] Learning to segment and unfold polyhedral mesh from failuresCOMPUTERS GRAPHICS-UK, 2016, v.58no.Special SI, 139-149
SCIE
[학술지논문] Massively parallel motion planning algorithms under uncertainty using POMDPINTERNATIONAL JOURNAL OF ROBOTICS RESEARCH, 2016, v.35no.8, 928-942
SCI
[학술지논문] GPGPU-Perf: efficient, interval-based DVFS algorithm for mobile GPGPU applicationsVISUAL COMPUTER, 2015, v.31no.6-8, 1045-1054
SCIE
[학술지논문] Probabilistic triangles for point set surfacesCOMPUTERS GRAPHICS-UK, 2015, v.51no.Special SI, 26-34
[학술지논문] Exact and Adaptive Signed Distance Fields Computation for Rigid and Deformable Models on GPUsIEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2014, v.20no.5, 714-725
SCI
[학술지논문] GPU Accelerated Finding of Channels and Tunnels for a Protein MoleculeINTERNATIONAL JOURNAL OF PARALLEL PROGRAMMING, 2014, v.1no.1, 1-10
SCIE
[학술지논문] Hierarchical and Controlled Advancement for Continuous Collision Detection of Rigid and Articulated ModelsIEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2014, v.20no.5, 755-766
SCI
[학술지논문] Interactive Generalized Penetration Depth Computation for Rigid and Articulated Models Using Object NormACM TRANSACTIONS ON GRAPHICS, 2014, v.33no.1, 1-10
[학술지논문] Scalable Collision Detection Using p-Partition Fronts on Many-Core ProcessorsIEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2014, v.20no.3, 447-456
SCI
[학술지논문] GPU-based Motion Planning under Uncertainties using POMDPIEEE International Conference on Robotics and Automation(ICRA), 2013, v.1no.1, 1-6
[학술지논문] Design and implementation of real-time physics simulation engine for e-EntertainmentInternational Journal of Modeling, Simulation, and Scientific Computing, 2013, v.4no.1, 0-0
Scopus
[학술지논문] Six-degree-of-freedom Haptic Rendering using Translational and Generalized Penetration Depth ComputationIEEE World Haptics Conference , 2013, v.1no.1, 1-1
[학술지논문] Accurate Evaluation of a Distance Function for Optimization-based Motion PlanningIEEE/RSJ International Conference on Intelligent Robots and Systems, 2012, v.1no.1, 1-10
[학술지논문] PolyDepth: Real-Time Penetration Depth Computation Using Iterative Contact-Space ProjectionACM TRANSACTIONS ON GRAPHICS, 2012, v.31no.1, 1-10
SCI
[학술지논문] Real-time footstep planning for humanoid robots among 3D obstacles using a hybrid bounding boxIEEE Intl Conf on Robotics and Automation, 2012, v.0no.0, 1-10
[학술지논문] Simple Culling Methods for Continuous Collision Detection of Deforming TrianglesIEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2012, v.18no.7, 1146-1155
SCI
[학술지논문] User-guided volumetric approximation using swept sphere volumes for physically based animationCOMPUTER ANIMATION AND VIRTUAL WORLDS, 2012, v.23no.3-4, 385-394
SCI
[학술지논문] k-IOS: Intersection of Spheres for Efficient Proximity QueryIEEE Intl Conf on Robotics and Automation, 2012, v.1no.1, 1-10
[학술지논문] Continuous Collision Detection for Non-rigid Contact Computations using Local AdvancementIEEE Intl Conf on Robotics and Automation, 2010, 1-6
[학술지논문] Efficient Local Planning using Connection Collision QueryAlgorithmic Foundations of Robotics, 2010, v.68, 229-247
[학술지논문] Real-time Collision Culling of a Million Bodies on Graphics Processing UnitsACM TRANSACTIONS ON GRAPHICS, 2010, v.29, 1-10
SCI
[학술지논문] Simple and Parallel Proximity Algorithms for General Polygonal ModelsJournal of Computer Animation and Virtual Worlds, 2010, v.21, 1-10
[학술지논문] Interactive Hausdorff Distance Computation for General Polygonal ModelsACM TRANSACTIONS ON GRAPHICS, 2009, v.28no.3, 1-11
[학술지논문] Reliable SweepsACM Symposium on Solid and Physical Modeling, 2009, 373-378
[학술지논문] Continuous collision detection for adaptive simulation of articulated bodiesVISUAL COMPUTER, 2008, v.24no.4, 261-269
SCIE
[학술지논문] D-Plan: Efficient Collision-Free Path Computation for Part Removal and DisassemblyComputer-Aided Design and Applications, 2008, v.5no.6, 774-786
[학술지논문] Efficient Cell Labelling and Path Non-existence Computation using C-obstacle QueryINTERNATIONAL JOURNAL OF ROBOTICS RESEARCH, 2008, v.27, 1246-1257
[학술지논문] Interactive collision detection for deformable models using streaming AABBsIEEE Transactions on Visualization and Computer Graphics, 2007, v.13no.2, 318-329
Scopus
[학술지논문] Interactive continuous collision detection using swept volume for avatarsPRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 2007, v.16no.2, 206-223
SCI
[학술지논문] A new class of non-stationary interpolatory subdivision schemes based on exponential polynomialsLecture Notes in Computer Science, 2006, v.4077, 563-570
Scopus
[학술지논문] Haptic puppetry for interactive gamesLecture Notes in Computer Science, 2006, v.3942, 1292-1302
[학술지논문] Fast continuous collision detection for articulated modelsJOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING, 2005, v.5, 126-137
SCIE
[학술지논문] High quality volume rendering for large medical datasets using GPUsLecture Notes in Computer Science, 2005, v.3398, 663-674
Scopus
[학술지논문] self-CD: Interactive self-collision detection for deformable body simulation using GPUsLecture Notes in Computer Science, 2005, v.3398, 187-196
Scopus
[학술지논문] Dynamic proximity calculations for situation awarenessNAVAL RESEARCH LOGISTICS, 2004, v.51, 166-192
SCI
[학술지논문] Fast swept volume approximation of complex polyhedral modelsCAD Computer Aided Design, 2004, v.36no.11, 1013-1027
Scopus
[학술지논문] Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space ExpansionIEEE Transactions on Visualization and Computer Graphics, 2004, v.10no.2, 152-163
Scopus
[학술지논문] Closest point query among the union of convex polytopes using rasterization hardwareJournal of Graphics Tools, 2003, v.7.4, 1-10
[학술지논문] Six-degree-of-freedom haptic rendering using incremental and localized computationsPresence: Teleoperators and Virtual Environments, 2003, v.12no.3, 277-295
Scopus
[저역서] Handbook of Discrete and Computational GeometryCRC Press, 2017, 1928
[학술발표] TSP-Bot: Robotic TSP Pen Art Using High-DoF Manipulators International Conference on Ubiquitous Robots, 미국, 2024-06-25 International Conference on Ubiquitous Robots, 2024
[학술발표] Stroke-based Rendering and Planning for Robotic Performance of Artistic Drawing IEEE International Conference on Intelligent Robots and Systems , 미국, 2023-10-04 IEEE International Conference on Intelligent Robots and Systems , 2023
[학술발표] Autoexplorer: Autonomous Exploration of Unknown Environments using Fast Frontier-Region Detection and Parallel Path PlanningIEEE International Conference on Intelligent Robots and Systems, 일본, 2022-10-23IEEE International Conference on Intelligent Robots and Systems, 2022
[학술발표] Accelerating Probabilistic Volumetric Mapping using Ray-Tracing Graphics HardwareIEEE International Conference on Robotics and Automation, 중국, 2021-05-30IEEE ICRA Proceedings, 2021
[학술발표] 모바일 매니퓰레이터 로봇을 이용한 TSP 펜아트한국컴퓨터그래픽스학회 학술대회, 대한민국, 2021-07-08한국컴퓨터그래픽스학회 학술대회 논문집, 2021
[학술발표] Robust RGB-D Camera Tracking using Optimal Key-frame SelectionIEEE International Conference on Robotics and Automation, 프랑스, 2020-05-31IEEE International Conference on Robotics and Automation, 2020
[학술발표] A Penetration Metric for Deforming Tetrahedra using Object NormIEEE/RSJ International Conference on Intelligent Robots and Systems, 중국, 2019-11-04IEEE IROS Proceedings, 2019
[학술발표] Continuous Signed Distance Computation for Polygonal Robots in 3DIEEE International Conference on Robotics and Automation, 캐나다, 2019-05-20IEEE ICRA Proceedings, 2019
[학술발표] Distortion-free Robotic Surface-drawing using Conformal MappingIEEE International Conference on Robotics and Automation, 캐나다, 2019-05-20IEEE ICRA Proceedings, 2019
[학술발표] Artistic Pen Drawing on an Arbitrary Surface using an Impedance-controlled RobotIEEE International Conference on Robotics and Automation , 호주, 2018-05-21IEEE International Conference on Robotics and Automation , 2018
[학술발표] 키네틱 프로젝션 매핑을 위한 물리기반 표면변형 시뮬레이션한국컴퓨터그래픽스학회 학술대회, 대한민국, 2018-07-11한국컴퓨터그래픽스학회 학술대회집, 2018
[학술발표] Follow Moving Things in Virtual WorldHCI Korea, 대한민국, 2016-01-27HCI Korea, 2016
[학술발표] Physics-based Interactive Virtual GraspingHCI Korea, 대한민국, 2016-01-27HCI Korea, 2016
[학술발표] Hybrid Penetration Depth Computation using Local Projection and Machine LearningIEEE/RSJ International Conference on Intelligent Robots and Systems, 독일, 2015-09-28IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015
[학술발표] PhongPD: Gradient-continuous Penetration Metric for Polygonal Models using Phong ProjectionIEEE International Conference on Robotics and Automation, 미국, 2015-05-25IEEE , 2015
[학술발표] Sweep Line-based Motion Planning for a Mobile Robot,Human Computer Interaction, 대한민국, 2011-02-01Human Computer Interaction, 2011
[학술발표] A Simple Visual Servoing Algorithm for Omnidirectional RobotsInternational Conference on Human-centric Computing, 필리핀, 2010-08-02Human, 2010
[학술발표] C2A: Controlled Conservative Advancement for Interactive Continuous Collision DetectionIEEE International Conference on Robotics and Automation, 미국, 2009-05-14IEEE International Conference on Robotics and Automation, 2009
[학술발표] Space Foosball: Coupling Tangible Interfaces with a Real-time Game Physics EngineWorkshop on VR Interaction & Physical Simulation, 독일, 2009-11-05Workshop on Virtual Reality Interaction and Physical Simulation, 2009
[학술발표] A fast and practical algorithm for generalized penetration depthRobotics: Science and Systems, 미국, 2007-06-27Proceedings of the 2007 Robotics: Science and Systems, 2007
[학술발표] A hybrid approach for complete motion planningIEEE Intll Conf on Intelligent Robots and Systems, 미국, 2007-10-29Proceedings of the IEEE Intll Conf on Intelligent Robots and Systems, 2007
[학술발표] C-Dist: Efficient Distance Computation for Rigid and Articulated Models in Configuration SpaceACM Symposium on Solid and Physical Modeling, 중국, 2007-06-04Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007
[학술발표] Continuous Collision Detection for Adaptive Simulations of Articulated Bodies Kor-Isr Bi-Nat. Conf. on Geom. Modeling and Comp. Graphics, 대한민국, 2007-01-29Proceedings of the Kor-Isr Bi-Nat. Conf. on Geom. Modeling and Comp. Graphics, 2007
[학술발표] Haptic Rendering of Point Set SurfacesWorld Haptics, 일본, 2007-03-01Proceedings of the World Haptics Conference 2007, 2007
[학술발표] A Simple Path Non-Existence Algorithm using C-obstacle QueryWAFR 2006, 멕시코, 2006-07-16Proceedings of the WAFR 2006, 2006
[학술발표] Fast C-obstacle Query Computation for Motion PlanningIEEE International Conference on Robotics and Automation, 미국, 2006-05-15Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006
[학술발표] Fast Penetration Depth Computation and its ApplicationsNICOGRAPH International , 일본, 2006-06-03Proceedings of the NICOGRAPH International , 2006
[학술발표] Generalized Penetration Depth ComputationACM Solid and Physical Modeling Symposium, 영국, 2006-06-08Proceedings of the ACM Solid and Physical Modeling Symposium, 2006
[학술발표] Topology Preserving Approximation of Free Configuration SpaceIEEE International Conference on Robotics and Automation, 미국, 2006-05-15Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006
[학술발표] Continuous Collision Detection for Articulated Models in Virtual EnvironmentsDigital Engineering Workshop , 일본, 2005-02-24Proceedings of the 5th Japan/Korea Digital Engineering Workshop, 2005
[학술발표] Generating an w-Tile Set for Texture SynthesisComputer Graphics International, 미국, 2005-06-22Proceedings of the 2005 Computer Graphics International, 2005
[학술발표] Versatile 3D Texture Painting using Imaging GeometryKorea/China Conf. on Geometric and Visual Computing, 대한민국, 2005-08-24Proceedings of the 1th Korea/China Conf. on Geometric and Visual Computing, 2005
[학술발표] Fast Continuous Collision Detection for Articulated ModelsACM Solid Modeling and Applications, 이탈리아, 2004-06-01Proceedings of the 2004 ACM Solid Modeling and Applications, 2004
[학술발표] Interactive Self-Collision Detection Using GPUsIsrael/Korea Binational Conference , 대한민국, 2004-11-01Proceedings of the 2004 Israel/Korea Binational Conference , 2004
[학술발표] Interactive and Continuous Collision Detection for Avatars in Virtual EnvironmentsIEEE Virtual Reality, 미국, 2004-03-31Proceedings of the 2004 IEEE Virtual Reality, 2004
[학술발표] Efficient Max Norm Distance Computation and Reliable VoxelizationSymposium on Geometry Processing, 미국, 2003-06-01Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing, 2003
[학술발표] Fast Penetration Depth Estimation Using Rasterization Hardware and Hierarchical RefinementAnnual Symposium on Computational Geometry, 미국, 2003-06-01Proceedings of the 9th annual symposium on Computational geometry , 2003
[학술발표] Fast Swept Volume Approximation of Complex Polyhedral Models ACM Symposium on Solid Modeling and Applications, 미국, 2003-06-01Proceedings of the eighth ACM symposium on Solid modeling and applications , 2003
[학술발표] Feature-Sensitive Subdivision and Isosurface ReconstructionIEEE Visualization , 미국, 2003-10-01Proceedings of the 14th IEEE Visualization 2003, 2003
[지적재산권] 쉘 요소와 힘 분리를 사용한 근육 기반의 얼굴 애니메이션 생성 방법 및 장치국내 : 특허, 등록, 10-2376030, 2022
[지적재산권] 시공간 인코딩을 사용하여 가상 객체의 거칠기 촉각을 제공하기 위한 방법 및 시스템국내 : 특허, 등록, 10-2332318, 2021