Young J. Kim is a full professor of computer science and engineering at Ewha Womans University. He received his Ph.D. in computer science in 2000 from Purdue University. Before joining Ewha, he was a postdoctoral research fellow in the Department of Computer Science at the University of North Carolina at Chapel Hill. His research interests include interactive computer graphics, computer games, robotics AI, haptics, and geometric modeling. He has published more than 100 papers in leading conferences and journals in these fields. He also received the best paper awards at the ACM Solid Modeling Conference in 2003, the International CAD Conference in 2008, and the best poster award at the Geometric Modeling and Processing Conference in 2006. He was selected as the best research faculty and Ewha fellow of Ewha in 2008 and 2016 and the best lecturer at Ewha ELTEC Engineering College in 2023. He received outstanding research case awards from the Korean National Research Foundation and the Korean Ministry of Knowledge and Economy in 2008 and 2011. He is currently a vice president of AsiaGraphics and an executive committee member of Eurographics. He serves on the editorial board of the Journal of Computer Animation and Virtual Worlds, the International Journal of Computational Geometry and Applications, and Advances in Robotics Research. Since 2022, he has served as a review board (RB) member of the National Research Foundation in Korea.
Director, Center for Simulated Reality and Contents Convergence/Director, Center for Computer Graphics and Virtual Reality
[학술지논문] SSK: Robotic Pen-Art System for Large, Nonplanar Canvas
IEEE TRANSACTIONS ON ROBOTICS, 2023, v.39
no.4
, 3106-3119
SCIE
[학술지논문] Solving Footstep Planning as a Feasibility Problem Using L1-Norm Minimization
IEEE Robotics and Automation Letters, 2021, v.6
no.3
, 5961-5968
SCIE
[학술지논문] Synthesizing the Roughness of Textured Surfaces for an Encountered-Type Haptic Display Using Spatiotemporal Encoding
IEEE TRANSACTIONS ON HAPTICS, 2021, v.14
no.1
, 32-43
SCIE
[학술지논문] Dynamic Deep Octree for High-resolution Volumetric Painting in Virtual Reality
COMPUTER GRAPHICS FORUM, 2018, v.37
no.7
, 179-190
SCIE
[저역서] Humanoid Robotics: A Reference
Springer, 2018, 2699
OctoMap-RT: Fast Probabilistic Volumetric Mapping Using Ray-Tracing GPUsIEEE Robotics and Automation Letters, 2023, v.8 no.9, 5696-5703
Synthesizing the Roughness of Textured Surfaces for an Encountered-Type Haptic Display Using Spatiotemporal EncodingIEEE TRANSACTIONS ON HAPTICS, 2021, v.14 no.1, 32-43
Energy-efficient global illumination algorithms for mobile devices using dynamic voltage and frequency scalingCOMPUTERS & GRAPHICS-UK, 2018, v.70 SI, 198-205
Hybrid penetration depth computation using local projection and machine learningIEEE International Conference on Intelligent Robots and Systems, 2015, v.2015-December
PhongPD: Gradient-continuous penetration metric for polygonal models using Phong projectionProceedings - IEEE International Conference on Robotics and Automation, 2015, 2015 June, 57-62
Exact and adaptive signed distance fieldscomputation for rigid and deformablemodels on GPUSIEEE Transactions on Visualization and Computer Graphics, 2014, v.20 no.5, 714-725
Hierarchical and controlled advancement for continuous collision detectionof rigid and articulated modelsIEEE Transactions on Visualization and Computer Graphics, 2014, v.20 no.5, 755-766
Interactive Generalized Penetration Depth Computation for Rigid and Articulated Models Using Object NormACM Transactions on Graphics, 2014, v.33 no.1, 1-15
Scalable collision detection using p-partition fronts on many-core processorsIEEE Transactions on Visualization and Computer Graphics, 2014, v.20 no.3, 447-456
Design and implementation of real-time physics simulation engine for e-EntertainmentInternational Journal of Modeling, Simulation, and Scientific Computing, 2013, v.4 supple.1
Accurate evaluation of a distance function for optimization-based motion planningIEEE International Conference on Intelligent Robots and Systems, 2012 , 1513-1518
Real-time footstep planning for humanoid robots among 3D obstacles using a hybrid bounding boxProceedings - IEEE International Conference on Robotics and Automation, 2012 , 977-982
Simple culling methods for continuous collision detection of deforming trianglesIEEE Transactions on Visualization and Computer Graphics, 2012, v.18 no.7, 1146-1155
User-guided volumetric approximation using swept sphere volumes for physically based animationCOMPUTER ANIMATION AND VIRTUAL WORLDS, 2012, v.23 no.3-4, 385-394
[학술지논문] Synthesizing Human Faces Using Latent Space Factorization and Local Weights
Lecture Notes in Computer Science, 2021, v.13002
no.0
, 398-405
[학술지논문] GPU 가속을 이용한 점집합 렌더링을 위한 전역 조명기법
한국컴퓨터그래픽스학회논문지, 2020, v.26
no.1
, 7-15
KCI
[학술지논문] KeySLAM: Robust RGB-D Camera Tracking Using Adaptive VO and Optimal Key-Frame Selection
IEEE Robotics and Automation Letters, 2020, v.5
no.4
, 6940-6947
SCIE
[학술지논문] Real-time Muscle-based Facial Animation using Shell Elements and Force Decomposition
ACM Symposium on Interactive 3D Graphics and Games, 2020, v.0
no.0
, 0-0
SCI
[학술지논문] 포스 피드백을 이용한 가상현실에서의 3차원 표면 페인팅
한국컴퓨터그래픽스학회논문지, 2020, v.26
no.2
, 1-9
KCI
[학술지논문] Encountered-type haptic display for large VR environment using per-plane reachability maps
COMPUTER ANIMATION AND VIRTUAL WORLDS, 2018, v.29
no.3-4
, 1-10
SCI
[학술지논문] Energy-efficient global illumination algorithms for mobile devices using dynamic voltage and frequency scaling
COMPUTERS & GRAPHICS-UK, 2018, v.70
no.Special SI
, 198-205
SCIE
[학술지논문] Physics-based assistive grasping for robust object manipulation in virtual reality
COMPUTER ANIMATION AND VIRTUAL WORLDS, 2018, v.29
no.3-4
, 1-10
SCI
[학술지논문] Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control
IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2017, v.37
no.6
, 28-39
SCI
[학술지논문] Continuous penetration depth computation for rigid models using dynamic Minkowski sums
COMPUTER-AIDED DESIGN, 2016, v.78
no.Special SI
, 14-25
SCI
[학술지논문] Learning to segment and unfold polyhedral mesh from failures
COMPUTERS GRAPHICS-UK, 2016, v.58
no.Special SI
, 139-149
SCIE
[학술지논문] Massively parallel motion planning algorithms under uncertainty using POMDP
INTERNATIONAL JOURNAL OF ROBOTICS RESEARCH, 2016, v.35
no.8
, 928-942
SCI
[학술지논문] GPGPU-Perf: efficient, interval-based DVFS algorithm for mobile GPGPU applications
VISUAL COMPUTER, 2015, v.31
no.6-8
, 1045-1054
SCIE
[학술지논문] Probabilistic triangles for point set surfaces
COMPUTERS GRAPHICS-UK, 2015, v.51
no.Special SI
, 26-34
[학술지논문] Exact and Adaptive Signed Distance Fields Computation for Rigid and Deformable Models on GPUs
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2014, v.20
no.5
, 714-725
SCI
[학술지논문] GPU Accelerated Finding of Channels and Tunnels for a Protein Molecule
INTERNATIONAL JOURNAL OF PARALLEL PROGRAMMING, 2014, v.1
no.1
, 1-10
SCIE
[학술지논문] Hierarchical and Controlled Advancement for Continuous Collision Detection of Rigid and Articulated Models
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2014, v.20
no.5
, 755-766
SCI
[학술지논문] Interactive Generalized Penetration Depth Computation for Rigid and Articulated Models Using Object Norm
ACM TRANSACTIONS ON GRAPHICS, 2014, v.33
no.1
, 1-10
SCI
[학술지논문] Out-of-Core Proximity Computation for Particle-based Fluid Simulations
High Performance Graphics, 2014, v.1
no.1
, 1-10
SCI
[학술지논문] Scalable Collision Detection Using p-Partition Fronts on Many-Core Processors
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2014, v.20
no.3
, 447-456
SCI
[학술지논문] GPU-based Motion Planning under Uncertainties using POMDP
IEEE International Conference on Robotics and Automation(ICRA), 2013, v.1
no.1
, 1-6
[학술지논문] Design and implementation of real-time physics simulation engine for e-Entertainment
International Journal of Modeling, Simulation, and Scientific Computing, 2013, v.4
no.1
, 0-0
Scopus
[학술지논문] Six-degree-of-freedom Haptic Rendering using Translational and Generalized Penetration Depth Computation
IEEE World Haptics Conference , 2013, v.1
no.1
, 1-1
[학술지논문] Accurate Evaluation of a Distance Function for Optimization-based Motion Planning
IEEE/RSJ International Conference on Intelligent Robots and Systems, 2012, v.1
no.1
, 1-10
[학술지논문] PolyDepth: Real-Time Penetration Depth Computation Using Iterative Contact-Space Projection
ACM TRANSACTIONS ON GRAPHICS, 2012, v.31
no.1
, 1-10
SCI
[학술지논문] Real-time footstep planning for humanoid robots among 3D obstacles using a hybrid bounding box
IEEE Intl Conf on Robotics and Automation, 2012, v.0
no.0
, 1-10
[학술지논문] Simple Culling Methods for Continuous Collision Detection of Deforming Triangles
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2012, v.18
no.7
, 1146-1155
SCI
[학술지논문] User-guided volumetric approximation using swept sphere volumes for physically based animation
COMPUTER ANIMATION AND VIRTUAL WORLDS, 2012, v.23
no.3-4
, 385-394
SCI
[학술지논문] k-IOS: Intersection of Spheres for Efficient Proximity Query
IEEE Intl Conf on Robotics and Automation, 2012, v.1
no.1
, 1-10
[학술지논문] Continuous Collision Detection for Non-rigid Contact Computations using Local Advancement
IEEE Intl Conf on Robotics and Automation, 2010, 1-6
[학술지논문] Efficient Local Planning using Connection Collision Query
Algorithmic Foundations of Robotics, 2010, v.68
, 229-247
[학술지논문] Real-time Collision Culling of a Million Bodies on Graphics Processing Units
ACM TRANSACTIONS ON GRAPHICS, 2010, v.29
, 1-10
SCI
[학술지논문] Simple and Parallel Proximity Algorithms for General Polygonal Models
Journal of Computer Animation and Virtual Worlds, 2010, v.21
, 1-10
[학술지논문] Interactive Hausdorff Distance Computation for General Polygonal Models
ACM TRANSACTIONS ON GRAPHICS, 2009, v.28
no.3
, 1-11
[학술지논문] Reliable Sweeps
ACM Symposium on Solid and Physical Modeling, 2009, 373-378
[학술지논문] Continuous collision detection for adaptive simulation of articulated bodies
VISUAL COMPUTER, 2008, v.24
no.4
, 261-269
SCIE
[학술지논문] D-Plan: Efficient Collision-Free Path Computation for Part Removal and Disassembly
Computer-Aided Design and Applications, 2008, v.5
no.6
, 774-786
[학술지논문] Efficient Cell Labelling and Path Non-existence Computation using C-obstacle Query
INTERNATIONAL JOURNAL OF ROBOTICS RESEARCH, 2008, v.27
, 1246-1257
SCI
[학술지논문] Efficient distance computation in configuration space
COMPUTER AIDED GEOMETRIC DESIGN, 2008, v.25
, 489-502
SCI
[학술지논문] View-dependent dynamics of articulated bodies
COMPUTER ANIMATION AND VIRTUAL WORLDS, 2008, v.19
, 223-233
SCI
[학술지논문] Continuous collision detection for articulated models using Taylor models and temporal culling
ACM Transactions on Graphics, 2007, v.26
no.3
[학술지논문] Interactive collision detection for deformable models using streaming AABBs
IEEE Transactions on Visualization and Computer Graphics, 2007, v.13
no.2
, 318-329
Scopus
[학술지논문] Interactive continuous collision detection using swept volume for avatars
PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 2007, v.16
no.2
, 206-223
SCI
[학술지논문] A new class of non-stationary interpolatory subdivision schemes based on exponential polynomials
Lecture Notes in Computer Science, 2006, v.4077
, 563-570
Scopus
[학술지논문] Haptic puppetry for interactive games
Lecture Notes in Computer Science, 2006, v.3942
, 1292-1302
[학술지논문] Fast continuous collision detection for articulated models
JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING, 2005, v.5
, 126-137
SCIE
[학술지논문] High quality volume rendering for large medical datasets using GPUs
Lecture Notes in Computer Science, 2005, v.3398
, 663-674
Scopus
[학술지논문] self-CD: Interactive self-collision detection for deformable body simulation using GPUs
Lecture Notes in Computer Science, 2005, v.3398
, 187-196
Scopus
[학술지논문] Dynamic proximity calculations for situation awareness
NAVAL RESEARCH LOGISTICS, 2004, v.51
, 166-192
SCI
[학술지논문] Fast swept volume approximation of complex polyhedral models
CAD Computer Aided Design, 2004, v.36
no.11
, 1013-1027
Scopus
[학술지논문] Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space Expansion
IEEE Transactions on Visualization and Computer Graphics, 2004, v.10
no.2
, 152-163
Scopus
[학술지논문] Closest point query among the union of convex polytopes using rasterization hardware
Journal of Graphics Tools, 2003, v.7.4
, 1-10
[학술지논문] Six-degree-of-freedom haptic rendering using incremental and localized computations
Presence: Teleoperators and Virtual Environments, 2003, v.12
no.3
, 277-295
Scopus
[저역서] Handbook of Discrete and Computational Geometry
CRC Press, 2017, 1928
[학술발표] Stroke-based Rendering and Planning for Robotic Performance of Artistic Drawing IEEE International Conference on Intelligent Robots and Systems , 미국, 2023-10-04
IEEE International Conference on Intelligent Robots and Systems , 2023
[학술발표] Autoexplorer: Autonomous Exploration of Unknown Environments using Fast Frontier-Region Detection and Parallel Path PlanningIEEE International Conference on Intelligent Robots and Systems, 일본, 2022-10-23
IEEE International Conference on Intelligent Robots and Systems, 2022
[학술발표] Accelerating Probabilistic Volumetric Mapping using Ray-Tracing Graphics HardwareIEEE International Conference on Robotics and Automation, 중국, 2021-05-30
IEEE ICRA Proceedings, 2021
[학술발표] 모바일 매니퓰레이터 로봇을 이용한 TSP 펜아트한국컴퓨터그래픽스학회 학술대회, 대한민국, 2021-07-08
한국컴퓨터그래픽스학회 학술대회 논문집, 2021
[학술발표] Robust RGB-D Camera Tracking using Optimal Key-frame SelectionIEEE International Conference on Robotics and Automation, 프랑스, 2020-05-31
IEEE International Conference on Robotics and Automation, 2020
[학술발표] A Penetration Metric for Deforming Tetrahedra using Object NormIEEE/RSJ International Conference on Intelligent Robots and Systems, 중국, 2019-11-04
IEEE IROS Proceedings, 2019
[학술발표] Continuous Signed Distance Computation for Polygonal Robots in 3DIEEE International Conference on Robotics and Automation, 캐나다, 2019-05-20
IEEE ICRA Proceedings, 2019
[학술발표] Distortion-free Robotic Surface-drawing using Conformal MappingIEEE International Conference on Robotics and Automation, 캐나다, 2019-05-20
IEEE ICRA Proceedings, 2019
[학술발표] Artistic Pen Drawing on an Arbitrary Surface using an Impedance-controlled RobotIEEE International Conference on Robotics and Automation , 호주, 2018-05-21
IEEE International Conference on Robotics and Automation , 2018
[학술발표] 키네틱 프로젝션 매핑을 위한 물리기반 표면변형 시뮬레이션한국컴퓨터그래픽스학회 학술대회, 대한민국, 2018-07-11
한국컴퓨터그래픽스학회 학술대회집, 2018
[학술발표] Follow Moving Things in Virtual WorldHCI Korea, 대한민국, 2016-01-27
HCI Korea, 2016
[학술발표] Hybrid Penetration Depth Computation using Local Projection and Machine LearningIEEE/RSJ International Conference on Intelligent Robots and Systems, 독일, 2015-09-28
IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015
[학술발표] PhongPD: Gradient-continuous Penetration Metric for Polygonal Models using Phong ProjectionIEEE International Conference on Robotics and Automation, 미국, 2015-05-25
IEEE , 2015
[학술발표] Sweep Line-based Motion Planning for a Mobile Robot,Human Computer Interaction, 대한민국, 2011-02-01
Human Computer Interaction, 2011
[학술발표] A Simple Visual Servoing Algorithm for Omnidirectional RobotsInternational Conference on Human-centric Computing, 필리핀, 2010-08-02
Human, 2010
[학술발표] C2A: Controlled Conservative Advancement for Interactive Continuous Collision DetectionIEEE International Conference on Robotics and Automation, 미국, 2009-05-14
IEEE International Conference on Robotics and Automation, 2009
[학술발표] Space Foosball: Coupling Tangible Interfaces with a Real-time Game Physics EngineWorkshop on VR Interaction & Physical Simulation, 독일, 2009-11-05
Workshop on Virtual Reality Interaction and Physical Simulation, 2009
[학술발표] A fast and practical algorithm for generalized penetration depthRobotics: Science and Systems, 미국, 2007-06-27
Proceedings of the 2007 Robotics: Science and Systems, 2007
[학술발표] A hybrid approach for complete motion planningIEEE Intll Conf on Intelligent Robots and Systems, 미국, 2007-10-29
Proceedings of the IEEE Intll Conf on Intelligent Robots and Systems, 2007
[학술발표] C-Dist: Efficient Distance Computation for Rigid and Articulated Models in Configuration SpaceACM Symposium on Solid and Physical Modeling, 중국, 2007-06-04
Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007
[학술발표] Continuous Collision Detection for Adaptive Simulations of Articulated Bodies Kor-Isr Bi-Nat. Conf. on Geom. Modeling and Comp. Graphics, 대한민국, 2007-01-29
Proceedings of the Kor-Isr Bi-Nat. Conf. on Geom. Modeling and Comp. Graphics, 2007
[학술발표] Haptic Rendering of Point Set SurfacesWorld Haptics, 일본, 2007-03-01
Proceedings of the World Haptics Conference 2007, 2007
[학술발표] A Simple Path Non-Existence Algorithm using C-obstacle QueryWAFR 2006, 멕시코, 2006-07-16
Proceedings of the WAFR 2006, 2006
[학술발표] Fast C-obstacle Query Computation for Motion PlanningIEEE International Conference on Robotics and Automation, 미국, 2006-05-15
Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006
[학술발표] Fast Penetration Depth Computation and its ApplicationsNICOGRAPH International , 일본, 2006-06-03
Proceedings of the NICOGRAPH International , 2006
[학술발표] Generalized Penetration Depth ComputationACM Solid and Physical Modeling Symposium, 영국, 2006-06-08
Proceedings of the ACM Solid and Physical Modeling Symposium, 2006
[학술발표] Topology Preserving Approximation of Free Configuration SpaceIEEE International Conference on Robotics and Automation, 미국, 2006-05-15
Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006
[학술발표] Continuous Collision Detection for Articulated Models in Virtual EnvironmentsDigital Engineering Workshop , 일본, 2005-02-24
Proceedings of the 5th Japan/Korea Digital Engineering Workshop, 2005
[학술발표] Generating an w-Tile Set for Texture SynthesisComputer Graphics International, 미국, 2005-06-22
Proceedings of the 2005 Computer Graphics International, 2005
[학술발표] Versatile 3D Texture Painting using Imaging GeometryKorea/China Conf. on Geometric and Visual Computing, 대한민국, 2005-08-24
Proceedings of the 1th Korea/China Conf. on Geometric and Visual Computing, 2005
[학술발표] Fast Continuous Collision Detection for Articulated ModelsACM Solid Modeling and Applications, 이탈리아, 2004-06-01
Proceedings of the 2004 ACM Solid Modeling and Applications, 2004
[학술발표] Interactive Self-Collision Detection Using GPUsIsrael/Korea Binational Conference , 대한민국, 2004-11-01
Proceedings of the 2004 Israel/Korea Binational Conference , 2004
[학술발표] Interactive and Continuous Collision Detection for Avatars in Virtual EnvironmentsIEEE Virtual Reality, 미국, 2004-03-31
Proceedings of the 2004 IEEE Virtual Reality, 2004
[학술발표] Efficient Max Norm Distance Computation and Reliable VoxelizationSymposium on Geometry Processing, 미국, 2003-06-01
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing, 2003
[학술발표] Fast Penetration Depth Estimation Using Rasterization Hardware and Hierarchical RefinementAnnual Symposium on Computational Geometry, 미국, 2003-06-01
Proceedings of the 9th annual symposium on Computational geometry , 2003
[학술발표] Fast Swept Volume Approximation of Complex Polyhedral Models ACM Symposium on Solid Modeling and Applications, 미국, 2003-06-01
Proceedings of the eighth ACM symposium on Solid modeling and applications , 2003
[학술발표] Feature-Sensitive Subdivision and Isosurface ReconstructionIEEE Visualization , 미국, 2003-10-01
Proceedings of the 14th IEEE Visualization 2003, 2003
[지적재산권] 쉘 요소와 힘 분리를 사용한 근육 기반의 얼굴 애니메이션 생성 방법 및 장치
Domestic :
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[지적재산권] 시공간 인코딩을 사용하여 가상 객체의 거칠기 촉각을 제공하기 위한 방법 및 시스템
Domestic :
Patent
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